![]() ![]() I see no change to rendering for any settings change. Adjusting settings of intensity, threshold, fast mode, color on the Bloom effect under Post-Process Volume component.Viewing in play time as well as the "Game" view within the editor.Disabled all other post-proc effects so that only Bloom is applied to rendering.Verified my materials are emitting light at +1 intensity.Verified that HDR is enabled in graphic settings on all 3 tiers.Things I've tried which did not resolve problem: My project is on Unity 2019.4.0f1, built-in pipeline, Mac OS X 10.14.6. I have light-emitting materials applied to meshes that had worked previously to generate post-processing bloom in Unity 2018.x+. But the Bloom effect seems to not be applied to rendering no matter how I change the settings. I've successfully enabled post-processing effects and see them working. ![]()
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